Hi there, the Friday 0.9.x release "mini tradition" continues by the release of the 0.9.7 today. Though the changelog is rather long, the amount of code behind those changes is rather small (they were all simple fixes). If the amount of stress and haste before the release would be a measure of release quality then 0.9.7 should do rather good. We released it before Friday lunch without any last minute hotfixes and without any complications. The pack in the post title refers to the scenario pack. The set of currently 3 "mini campaigns" available for the furnace attendant tier or higher. We finally got around to make it compatible with the 0.9.x release branch. So now there is a scenario pack 0.9.7 available that will work with the 0.9.7 binary version. The changes have been quite significant, because the Tight Spot and Supply Challenge had to be rebalanced to take the oil industry into account. The playtesting of these has been a refreshing experience and definitely a good motivation to think about new challenge missions and content for the scenario pack (we still take it as a work in progress). You can check out the main part of the factory that got me through the new Supply Challenge below. It was built in about 3 hours under constant pressure to provide 6 "hungry chests" in the center with new and new items - that is why it is called the Supply challenge. Alongside the bugfix branch for 0.9.x the work in the master branch has continued on some small features for the 0.10 (see the new roadmap). Namely things like environment sound playing and map generation strings. But this is now coming to conclusion and Kuba already started with design and planning for the multiplayer network layer. Immediately some scary technical issues showed up: floating point operations non-determinism across different platforms, peer-to-peer communication for players without public IP addresses, etc. We will definitely not be bored in the near future :) Recently a lot of old entities have been reskinned or remade. Things like inserters, transport belts or assembling machines are now (0.9.x) consistent with the artistic direction. This is all part of the plan to improve the visuals for our new trailer. It has been taking ages, but we are really getting close now. Albert is now working on doodads and aesthetic tweaks for the trailer map. Actually we just spent like 2 hours discussing some details of the map :) Please bear with us a little longer. In the meantime you can enjoy the "good-old" red cadillac in the old trailer, it is not going to be around for long. And here is the mentioned screenshot from the supply challenge close to the finish: If you have something to say, then say it at our forums.
Hello, the current week was the time of merges. Different branches with functionalities were merged into the master branch: traingulations(finally), combinators, robot beams, personal roboport and others. Every other day the game/tests didn't work, because some merge broke something. But now it is starting to be stabilised again.
Hi everyone, the 0.10.0 has been out for a week. We were not brave enough to release the 0.10.1 on Friday the 13th, especially when it is a full moon! So it is scheduled for the next Friday.
Hello, it has been long, but successful week, mainly because we gave our first tax returns containing Factorio earnings while keeping mental health intact, hopefully. As celebration of the 2^13 copies we are about to approach I made a Factorio version of the game everyone is playing now , the time you can spend on it should justify the shorter length of this text :) Apart playing 2048 we managed to make 2 bugfix releases this weak just to find out, there are still some small bugs left, but the version is close to be stable for sure. So we sit down and it took us few short minutes to write down the roadmap that will take us almost the rest of this year to finish. There are many smaller things on the way, but these are the milestones we would like to aim for. What we are still unsure about is when to try to hit the steam+bigger exposure button. I just read my post on the steam from half a year ago, where we stated, that when 0.6 is stable, we will get the trailer and we will apply for steam. Here we are waiting for the 0.9, the trailer almost finished, but still not sure whether we should really start the campaign now. When we start imagining the additions and polishing we have planned for the foreseeable future, the only rational thing that seems to be viable now is to wait for these. We still believe that we have just single shot for the first impression and if we shoot too early for it, we risk to hit our leg. The updated look of the belts We are always eager to learn what you think at our forums.
Hello, a large part of the team is attending GDS , if you are in Prague and interested in Games, you are welcome to come as well.
Hello, I will start today's Factorio friday facts with a famost quote: Only two things are infinite. The universe and the Factorio map. But i'm unsure about the Factorio map. Albert Einstein.
Good evening Factorians, today we had a presentation about the game at one of the universities here in Prague for the subject called "Video game development". It was focused on what is it like to develop an indie game. So yesterday we spent some time reflecting the past year and a half to come up with topics to talk about. We were thinking a lot about the period about a year ago before the Indiegogo campaign started, when the game was completely unknown to the public and we were close to burning out. The positive finding wat that as opposed to that period the work is now much less stressful and generally enjoyable. Maybe we (and people in general) should think about our down moments more often to better appreciate what we have ... Last Friday Facts promised a stable 0.8 release in the beginning of this week. Well, that was a false promise because couple of more bugs have been found that resulted in the new record for number of bugfix releases. Now we have the 0.8.8 in the experimental stage. If there are no serious issues found this will be made stable during the weekend. Having so many bugfix releases is rather annoying (and we plan to improve here by starting with automated testing) but it doesn't slow us down in the regular development. We have multiple development branches and the work on the 0.9 has been going for a while in the master branch, while the bugfixes are collected in the current release branch (the 0.8.x) and then merged back into the master. Talking about the 0.9, the work has been progressing well. Quite some internal rework of concepts is required for the oil industry and fluids in general. However, yesterday we already had an assembling machine that makes a recipe from some items and water supplied by the pipe. For this to work the recipe mechanism has been generalized and in the end (not yet done) following will be possible: The recipe ingredient can be a fluid. The recipe can have multiple results (both items and fluids). The results of the recipe can be randomized (there will be a probability of getting the result and a min - max range for the amount of the result). There might not be much more fluid content aside from the oil (and its variations) in the 0.9, however the mechanisms will be there for the modders to play with and take advantage of them. And we are curious what they come up with:) Kovarex has been working on the native blueprints for some time and he has the core functionality more or less finished. Of course that is just a small portion of the total work required (polishing, bugfixing, integration with other concepts, etc.) but it is something that can already be played with in the 0.9 branch. And it is actually quite fun to play with. The system is relatively straightforward now: You make the blueprint item. You select what to store in it (you get the blueprint preview on the item afterwards). You place it and the construction robots build it. You can check it out on the mini picture series below, where blueprints have been used to build the standard furnace line. If you would like to share your thoughts or ideas about this post, you can do so on our forum.
Hello, it is me, posila, with another technical article. Sorry.
Hello, We have had quite a peaceful week here in the office. Last night we went out for a burger and a beer as a last meal with Ernestas before he flies back home for another few months. It was also quite nostalgic, as we went to a place that we used to go to frequently near our old office, and the staff still remembered us.